This site is dedicated to soon to be released sequel of an awesome mobster game released in 2002, Mafia: The City of Lost Heaven . That game touched many gamers’ hearts and got thousands of fans all around the world. People have been waiting for Mafia 2 for very long time, finally, Illusion Softworks announced that the sequel would be released in 2008-2009. Soon after those news have been spread, the first Mafia 2 Trailer was released. What a joy it was to watch it and realize that the story will for sure be continued.
Mafia 2 Family was born, we track latest gaming industry news every day and strive to provide our family members with latest information on Mafia 2. The site is constantly being updated with information on Mafia game series: screenshots , videos , patches , walkthroughs , wallpapers and much more!
If you consider yourself to be Mafia game fan – you should join one of Mafia fan families, or even create your own family at the Mafia Family Forums . Share your opinion on different aspects of the upcoming release, read what other fans say, take part in Mafia Family games and interactive contests and enjoy your time waiting for Mafia 2 release!
Denby and Jack are back for our third Mafia II podcast. This episode gives you a deeper look at the characters of Mafia II, and hopefully will help you envision who you'll be spending time with when you step into the world of Empire Bay.
Martin Zavrel, Development Manager at 2K Czech, talks about his work in the studio and on the game. (You may already know Martin from around the 2K Forums -- if so, here's your chance to learn a bit more about what he does when not posting about Mafia II!)
Tell us about your background - how long have you been at 2K Czech? How did you get in the industry?
Originally I started out as a game journalist. I was freelancing for several media outlets (online, print, television) before settling down as a chief-editor of magazine Doupe. By that time, Petr Vochozka, who was Illusion Softworks CEO back then, approached me. He told me that he liked the ideas and opinions in my articles and that I should make better use of them by actually making games, not just writing about them. Obviously this was an offer you can't refuse. I joined the studio in 2004 and since then I have taken on several duties on few consecutive projects, starting with Hidden and Dangerous 2: Sabre Squadron.
Interview to developers of game. In spite of the fact that language of video is Czech translated into French and only few times is English, shots are really amazing and rare.