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Mafia II - Developer Interview part 2
Thursday, 11 June 2009
Interview to developers of game. In spite of the fact that language of video is Czech translated into French and only few times is English, shots are really amazing and rare.
 
Mafia 2 - Developer Interview
Thursday, 11 June 2009
 
A Day in the Life Gameplay
Thursday, 11 June 2009
New awesome gameplay video. It looks amazing. Video has reminded me the driving style from the Mafia:The City of Lost Heaven.
 
Mafia 2 Release Date Has Moved
Wednesday, 10 June 2009
Recently it was known from the official Mafia II game site that the much-anticipated game will now release early in 2010 for Xbox 360®, PLAYSTATION® 3 system, and PC unfortunately. Keep your eyes on this community page, as we'll continue to update regularly with news and inside information about the game over the coming weeks and months.
 
Mafia 2 Gameplay Video Interview
Wednesday, 22 April 2009

Denby Grace, producer of 2K Games speaks about gameplay in Mafia 2 Game.

 
Mafia 2 First Gameplay
Wednesday, 22 April 2009

At last we can watch a real first Mafia 2 gameplay, it is looking great anyway.

 
Newest Mafia 2 Ingame Screenshots
Wednesday, 22 April 2009

The latest amazing screenshots from the game.

Shooting Bar shooting

Vito and Joe Driving

Sky-scraper Chief

Church Winter

 
Mafia II Podcast: Episode Two
Thursday, 26 March 2009
Download the second episode of the Mafia II podcast focuses on the franchise as a whole, talking about both past and present Mafia games. Denby Grace and Jack Scalici join us again to give us closer look at the history of Mafia, and more insight into what we can expect for the upcoming release.

Source: Mafia 2 Game

 
Interview with Tomas Hrebicek: Lead Animator
Tuesday, 03 March 2009

What is your role on the Mafia II team?

Lukas KureI work as a lead animator for Mafia II. At the very beginning, I was responsible for all the animations in the game, such as basic controls, in-game animations, and cutscenes. However, Mafia II is such a big project that it is just impossible for a single person to take care of all three disciplines. Therefore, I have focused solely on cutscenes and passed basic controls and in-game animations to other two senior animators in the team who lead their own animation sub-teams. Thanks to these reliable senior animators my workload has been very much reduced since and I can fully focus on creating the cutscenes and making them amazing.

What is your typical day like, being lead animator on Mafia II?

To be honest, there are no typical days at all. The only thing I do every day is that I come to work in the morning and turn my machine on. Then, my colleagues start coming to discuss various issues, planning, and game improvements. I also give feedback on other animators’ work… Simply put, it is never the same. Unfortunately, it is not that others assign tasks to me and I just complete them; I have to deal with a lot of things as they emerge and adjust my work to it. When I finally get some time, I deal with editing or with the MoCap.

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