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		<title>Mafia 2 Family: Game Community and Information</title>
		<description>Mafia 2 Release News and new content on Mafia game and real world Mafia: Trailers, Downloads, Screenshots, Patches, Mods, Videos, Cheats and Walkthroughs.</description>
		<link>http://www.mafia2family.com</link>
		<lastBuildDate>Fri, 03 Sep 2010 07:47:37 +0100</lastBuildDate>
		<generator>FeedCreator 1.7.2</generator>
		<image>
			<url>http://www.mafia2family.com/images/M_images/joomla_rss.png</url>
			<title>Mafia 2 Family Feed: Game Community and Information</title>
			<link>http://www.mafia2family.com</link>
			<description>Mafia 2 Release News and new content on Mafia game and real world Mafia: Trailers, Downloads, Screenshots, Patches, Mods, Videos, Cheats and Walkthroughs.</description>
		</image>
		<item>
			<title>Mafia 2 Released!</title>
			<link>http://www.mafia2family.com/content/view/186/59/</link>
			<description>Mafia 2 Released!

Congratulations to all Mafia fans who have been waiting for Mafia 2 for so long.

The game is officially released now and available in stores! Watch the Mafia 2 Launch Trailer below and four exciting trailers from 2K Chech: The Art of Persuasion, The Tools of the Trade, Ties that Bind, and Earning Your Keep.

We invite you to discuss and share the first impressions of the game on the forums:
Mafia 2 Game Discussion. (http://www.mafia2family.com/forums/index.php?board=4.0)

If you haven't bought the game yet, you can follow the links below to buy Mafia 2:

Buy Mafia 2 Collector's edition; (http://www.amazon.com/dp/B003NG1LPQ?tag=maf2fam-20&amp;camp=14573&amp;creative=327641&amp;linkCode=as1&amp;creativeASIN=B003NG1LPQ&amp;adid=0EF8SNSPSRN0C16FK6Q4&amp;)
Buy Mafia 2 (http://www.amazon.com/dp/B000ZK698C?tag=maf2fam-20&amp;camp=14573&amp;creative=327641&amp;linkCode=as1&amp;creativeASIN=B000ZK698C&amp;adid=0W0FJBH235EFN8MBDXW0&amp;)

Mafia 2 Launch Trailer:


Mafia 2: The Art of Persuasion


The Tools of the Trade


Ties that Bind


Earning Your Keep
</description>
			<category>News - Latest</category>
			<pubDate>Wed, 25 Aug 2010 02:55:44 +0100</pubDate>
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		<item>
			<title>Mafia II Demo Now Available</title>
			<link>http://www.mafia2family.com/content/view/185/59/</link>
			<description>What are you waiting for? The Mafia II demo is available for download now! Go get it - and welcome to Empire Bay!

Vito has started to make a name for himself on the streets of Empire Bay, someone who can be trusted to get a job done. In this hot leaded playable demo, you and Joe get one of your first serious assignments, to deal with a chump that isn't playing ball the way the Mob likes it.

DOWNLOAD THE MAFIA II DEMO on Xbox LIVE® (http://www.xbox.com/en-US/games/m/mafia2/) for the
Xbox 360®, PlayStation®Network for the PlayStation®3 system, and STEAM for PC (http://store.steampowered.com/app/50130).

</description>
			<category>News - Latest</category>
			<pubDate>Wed, 11 Aug 2010 08:10:41 +0100</pubDate>
		</item>
		<item>
			<title>Pre-Order Mafia II</title>
			<link>http://www.mafia2family.com/content/view/184/59/</link>
			<description>

</description>
			<category>News - Latest</category>
			<pubDate>Thu, 22 Jul 2010 07:39:55 +0100</pubDate>
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		<item>
			<title>Announcing Mafia II Release Date</title>
			<link>http://www.mafia2family.com/content/view/183/59/</link>
			<description>Mafia II has an official release date! The game will be available on store shelves in North America on August 24th and internationally on August 27th for the PlayStation 3, Xbox 360, and PC. Schedule your days off now and get ready to join Vito and Joe in Empire Bay.</description>
			<category>News - Latest</category>
			<pubDate>Wed, 02 Jun 2010 07:01:22 +0100</pubDate>
		</item>
		<item>
			<title>Mafia II Partners With NVDIA</title>
			<link>http://www.mafia2family.com/content/view/182/59/</link>
			<description>2K Games is partnering with NVIDIA to bring NVIDIA PhysX technology to all versions of Mafia II! The PC version of the game will also feature integration of enhanced GPU PhysX and 3D Vision tech. Mafia II will be the first Windows PC game ever to utilize the NVIDIA APEX Clothing module.
</description>
			<category>News - Latest</category>
			<pubDate>Wed, 02 Jun 2010 06:50:07 +0100</pubDate>
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		<item>
			<title>Filmharmonic Orchestra Prague Records The Mafia II Soundtrack</title>
			<link>http://www.mafia2family.com/content/view/181/59/</link>
			<description>First week of November was a significant milestone for Mafia II music.

Up until now we had been using electronically sampled music in the game, composed and tweaked as needed by our in-house music department. In general with game development, it is very important for us to have the music composed early on. Particularly with Mafia II, the game is very much focused on delivering an emotional storyline with powerful cinematics. This means that the music plays an integral role, not only in the game's final outcome, but also for us, as the developers creating the game. We've devoted a lot of attention to the score since the very beginning. We obviously got very used to the electronic concepts and actually thought they were almost as good as live recordings especially since our music department is utilizing some of the best sound and instrument libraries in the world.</description>
			<category>News - Latest</category>
			<pubDate>Wed, 02 Jun 2010 06:27:29 +0100</pubDate>
		</item>
		<item>
			<title>New Mafia 2 Ingame Screenshots</title>
			<link>http://www.mafia2family.com/content/view/180/59/</link>
			<description>
    


    


    


    


    


    


    


    
</description>
			<category>News - Latest</category>
			<pubDate>Wed, 02 Jun 2010 04:12:05 +0100</pubDate>
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		<item>
			<title>A Deli In Empire Bay</title>
			<link>http://www.mafia2family.com/content/view/179/59/</link>
			<description>Just as the apartments of characters in Mafia II change over time, so do the shops and restaurants around the city. In the case of the deli Martin Zavrel explores today, that change was not for the better.</description>
			<category>News - Latest</category>
			<pubDate>Mon, 31 May 2010 09:08:15 +0100</pubDate>
		</item>
		<item>
			<title>Inside Joe's Apartment</title>
			<link>http://www.mafia2family.com/content/view/178/59/</link>
			<description>As with every city, Empire Bay changes as the years pass. Changes also happen for individual characters in the game as they gain more money, or their tastes change. Today, we go inside Joe's apartment with Martin Zavrel and look at how his home takes shape throughout the game.</description>
			<category>News - Latest</category>
			<pubDate>Mon, 31 May 2010 08:55:48 +0100</pubDate>
		</item>
		<item>
			<title>Mafia II Q&amp;A From Denby And Martin</title>
			<link>http://www.mafia2family.com/content/view/177/59/</link>
			<description>Denby Grace and Martin Zavrel recently fielded questions about Mafia II on the 2K Forums. Today they answer a few of the most popular ones.

How many side missions are there, or how long do they take? How do they compare/work with the main story?

The final number of side missions is not finalized as yet. We are still working hard to get as many into the game as is possible. We have lots of great ideas -- enough for multiple games. As for how they work with the main story, they are fully integrated into the story. Side missions occur when natural to do so. We’ve tried really hard to make them fit into the fiction and be as realistic and believable as possible. Look out for more information on this subject at GamesCom.

Why did you choose to have three families instead of 2 or 4?

Or indeed 10 families! I don't really think there is a specific reason. When Daniel Vavra wrote the story it just featured these three families. That's the way it worked best.</description>
			<category>News - Latest</category>
			<pubDate>Mon, 25 Jan 2010 09:14:56 +0100</pubDate>
		</item>
		<item>
			<title>Behind the scenes at E3 with Mafia II</title>
			<link>http://www.mafia2family.com/content/view/176/59/</link>
			<description>It took weeks to design the Mafia II booth for E3 and days to set it up. These pictures chronicle the process of creating 2K's space, as well as turning the Mafia II booth into Empire Bay.




The first two images show the Mafia II booth while it is still in the process of being constructed. And yes, that is actually half of a car, straight from the time period.




Before journalists got to see Mafia II, they had to sign in at the front desk of the 2K area. Some of Mafia II's amazing screenshots were front and center for our guests to look at as they waited.




First, a snapshot of the road leading in to the E3 convention center. Next, a shot of the front of the finished Mafia II room, with a winter scene from Empire Bay spreading out behind the presentation TV.




After all the finishing touches were put into place, Empire Bay came to life in the midst of E3. These two shots are close ups of the area to show you how much detail went into every aspect of the space.
</description>
			<category>News - Latest</category>
			<pubDate>Mon, 25 Jan 2010 08:51:28 +0100</pubDate>
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		<item>
			<title>Mafia II Podcast Episode Three: a deeper look at the story</title>
			<link>http://www.mafia2family.com/content/view/175/59/</link>
			<description>Denby and Jack are back for our third Mafia II podcast. This episode gives you a deeper look at the characters of Mafia II, and hopefully will help you envision who you'll be spending time with when you step into the world of Empire Bay.
You can douwnload it from our Downloads page (http://www.mafia2family.com/component/option,com_docman/task,cat_view/gid,23/Itemid,41/)
Source: Mafia2Game.com (http://mafia2game.com)</description>
			<category>News - Latest</category>
			<pubDate>Wed, 17 Jun 2009 06:14:43 +0100</pubDate>
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		<item>
			<title>Interview with Martin Zavrel, Development Manager</title>
			<link>http://www.mafia2family.com/content/view/174/59/</link>
			<description>Martin Zavrel, Development Manager at 2K Czech, talks about his work in the studio and on the game. (You may already know Martin from around the 2K Forums -- if so, here's your chance to learn a bit more about what he does when not posting about Mafia II!)

Tell us about your background - how long have you been at 2K Czech? How did you get in the industry?

Originally I started out as a game journalist. I was freelancing for several media outlets (online, print, television) before settling down as a chief-editor of magazine Doupe. By that time, Petr Vochozka, who was Illusion Softworks CEO back then, approached me. He told me that he liked the ideas and opinions in my articles and that I should make better use of them by actually making games, not just writing about them. Obviously this was an offer you can't refuse. I joined the studio in 2004 and since then I have taken on several duties on few consecutive projects, starting with Hidden and Dangerous 2: Sabre Squadron.</description>
			<category>News - Latest</category>
			<pubDate>Wed, 17 Jun 2009 05:45:03 +0100</pubDate>
		</item>
		<item>
			<title>Mafia II E3 2009 Big City Interview</title>
			<link>http://www.mafia2family.com/content/view/173/59/</link>
			<description></description>
			<category>News - Latest</category>
			<pubDate>Tue, 16 Jun 2009 08:31:18 +0100</pubDate>
		</item>
		<item>
			<title>Mafia 2 Gameplay Video from E3</title>
			<link>http://www.mafia2family.com/content/view/172/59/</link>
			<description></description>
			<category>News - Latest</category>
			<pubDate>Tue, 16 Jun 2009 08:17:11 +0100</pubDate>
		</item>
		<item>
			<title>More Hot Mafia II Screenshots</title>
			<link>http://www.mafia2family.com/content/view/171/59/</link>
			<description>


 












</description>
			<category>News - Latest</category>
			<pubDate>Fri, 12 Jun 2009 06:37:55 +0100</pubDate>
		</item>
		<item>
			<title>New Mafia II Screenshots</title>
			<link>http://www.mafia2family.com/content/view/170/59/</link>
			<description>


 





</description>
			<category>News - Latest</category>
			<pubDate>Fri, 12 Jun 2009 05:59:19 +0100</pubDate>
		</item>
		<item>
			<title>Mafia II Posters on the Expocentre Building</title>
			<link>http://www.mafia2family.com/content/view/169/59/</link>
			<description>Mafia II poster was installed on the expocentre building on the threshold of E3 exhibition.






</description>
			<category>News - Latest</category>
			<pubDate>Fri, 12 Jun 2009 05:06:59 +0100</pubDate>
		</item>
		<item>
			<title>New Mafia II Posters</title>
			<link>http://www.mafia2family.com/content/view/168/59/</link>
			<description>


</description>
			<category>News - Latest</category>
			<pubDate>Thu, 11 Jun 2009 08:55:21 +0100</pubDate>
		</item>
		<item>
			<title>Mafia II - Developer Interview part 2</title>
			<link>http://www.mafia2family.com/content/view/167/59/</link>
			<description>Interview to developers of game. In spite of the fact that language of video is Czech translated into French and only few times is English, shots are really amazing and rare.
</description>
			<category>News - Latest</category>
			<pubDate>Thu, 11 Jun 2009 04:15:24 +0100</pubDate>
		</item>
		<item>
			<title>Mafia 2 - Developer Interview</title>
			<link>http://www.mafia2family.com/content/view/166/59/</link>
			<description></description>
			<category>News - Latest</category>
			<pubDate>Thu, 11 Jun 2009 03:58:48 +0100</pubDate>
		</item>
		<item>
			<title>A Day in the Life Gameplay</title>
			<link>http://www.mafia2family.com/content/view/165/59/</link>
			<description>New awesome gameplay video. It looks amazing. Video has reminded me the driving style from the Mafia:The City of Lost Heaven.

	    Video Games (http://www.gametrailers.com) | Mafia II (http://www.gametrailers.com/game/5403.html) | A Day in the Life Gameplay Pt. 1 (http://www.gametrailers.com/player/48372.html)XBox 360 (http://www.gametrailers.com/platformlist/xb360/index.html) | Playstation 3 (http://www.gametrailers.com/platformlist/ps3/index.html) | Nintendo Wii (http://www.gametrailers.com/platformlist/wii/index.html)</description>
			<category>News - Latest</category>
			<pubDate>Thu, 11 Jun 2009 03:52:20 +0100</pubDate>
		</item>
		<item>
			<title>The journalist is visiting Mafia 2 developers</title>
			<link>http://www.mafia2family.com/content/view/164/59/</link>
			<description></description>
			<category>News - Latest</category>
			<pubDate>Thu, 11 Jun 2009 03:38:36 +0100</pubDate>
		</item>
		<item>
			<title>Mafia 2 Release Date Has Moved</title>
			<link>http://www.mafia2family.com/content/view/163/59/</link>
			<description>Recently it was known from the official Mafia II game site that the much-anticipated game will now release early in 2010 for Xbox 360®, PLAYSTATION® 3 system, and PC unfortunately. Keep your eyes on this community page, as we'll continue to update regularly with news and inside information about the game over the coming weeks and months.</description>
			<category>News - Latest</category>
			<pubDate>Wed, 10 Jun 2009 08:20:27 +0100</pubDate>
		</item>
		<item>
			<title>Mafia 2 First Gameplay</title>
			<link>http://www.mafia2family.com/content/view/162/59/</link>
			<description>At last we can watch a real first Mafia 2 gameplay, it is looking great anyway.

</description>
			<category>News - Latest</category>
			<pubDate>Wed, 22 Apr 2009 04:50:32 +0100</pubDate>
		</item>
		<item>
			<title>Mafia 2 Gameplay Video Interview</title>
			<link>http://www.mafia2family.com/content/view/161/59/</link>
			<description>Denby Grace, producer of 2K Games speaks about gameplay in Mafia 2 Game.

</description>
			<category>News - Latest</category>
			<pubDate>Wed, 22 Apr 2009 04:43:00 +0100</pubDate>
		</item>
		<item>
			<title>Newest Mafia 2 Ingame Screenshots</title>
			<link>http://www.mafia2family.com/content/view/160/59/</link>
			<description>The latest amazing screenshots from the game.

 
 

  


  


  
</description>
			<category>News - Latest</category>
			<pubDate>Wed, 22 Apr 2009 04:26:15 +0100</pubDate>
		</item>
		<item>
			<title>Mafia II Podcast: Episode Two</title>
			<link>http://www.mafia2family.com/content/view/159/59/</link>
			<description>Download (http://www.mafia2family.com/component/option,com_docman/task,cat_view/gid,23/Itemid,41/) the second episode of the Mafia II podcast focuses on the franchise as a whole, talking about both past and present Mafia games. Denby Grace and Jack Scalici join us again to give us closer look at the history of Mafia, and more insight into what we can expect for the upcoming release.

Source: Mafia 2 Game (http://www.mafia2game.com/)

</description>
			<category>News - Latest</category>
			<pubDate>Thu, 26 Mar 2009 03:57:55 +0100</pubDate>
		</item>
		<item>
			<title>Interview with Tomas Hrebicek: Lead Animator</title>
			<link>http://www.mafia2family.com/content/view/158/59/</link>
			<description>What is your role on the Mafia II team?
I work as a lead animator for Mafia II. At the very beginning, I was responsible for all the animations in the game, such as basic controls, in-game animations, and cutscenes. However, Mafia II is such a big project that it is just impossible for a single person to take care of all three disciplines. Therefore, I have focused solely on cutscenes and passed basic controls and in-game animations to other two senior animators in the team who lead their own animation sub-teams. Thanks to these reliable senior animators my workload has been very much reduced since and I can fully focus on creating the cutscenes and making them amazing.

What is your typical day like, being lead animator on Mafia II?
To be honest, there are no typical days at all. The only thing I do every day is that I come to work in the morning and turn my machine on. Then, my colleagues start coming to discuss various issues, planning, and game improvements. I also give feedback on other animators’ work… Simply put, it is never the same. Unfortunately, it is not that others assign tasks to me and I just complete them; I have to deal with a lot of things as they emerge and adjust my work to it. When I finally get some time, I deal with editing or with the MoCap.</description>
			<category>News - Latest</category>
			<pubDate>Tue, 03 Mar 2009 07:55:25 +0100</pubDate>
		</item>
		<item>
			<title>Interview with Lukas Kure: Senior Producer</title>
			<link>http://www.mafia2family.com/content/view/157/59/</link>
			<description>Many people don’t understand exactly what a producer does. Can you let the community know what a typical day is like and what your responsibilities are?



There is no simple answer to this question and that’s probably also the reason why there’s no general awareness of this job. I’ll try to sum it up somehow and not get long-winded, but I apologize if that happens anyway. Basically, as a producer, you talk and write a lot but create no physical assets for the game content (unfortunately)... You’re responsible for the team and project you are working on; the product has to be finished, it has to correspond to the qualitative goals of the project and it has to be released to the market when it is able to bring good profit. I’m not trying to depict producers as businessmen; the term “manager” would fit better. Fortunately, I still spend most of my time with the team dealing with both pleasant and unpleasant issues that keep emerging all the time during development.</description>
			<category>News - Latest</category>
			<pubDate>Wed, 18 Feb 2009 07:17:23 +0100</pubDate>
		</item>
		<item>
			<title>Mafia II Podcast: Episode One</title>
			<link>http://www.mafia2family.com/content/view/156/59/</link>
			<description>The begining of Mafia II Podcast series by sitting down with Denby Grace, Producer, and Jack Scalici, Director of Production. They give some insight into the extended version of the Holiday Confession trailer: how it was made, who some of the characters are, and more. You can douwnload it from our downloads page (http://www.mafia2family.com/component/option,com_docman/task,cat_view/gid,23/Itemid,41/)
Source: Mafia 2 Game (http://www.mafia2game.com/)</description>
			<category>News - Latest</category>
			<pubDate>Tue, 03 Feb 2009 07:25:26 +0100</pubDate>
		</item>
		<item>
			<title>Download the Extended Mafia 2 Trailer</title>
			<link>http://www.mafia2family.com/content/view/155/59/</link>
			<description>You can download the extended new Mafia 2 Trailer from our Gallery (http://www.mafia2family.com/component/option,com_docman/task,cat_view/gid,23/Itemid,41/). It's in HD Quality.</description>
			<category>News - Latest</category>
			<pubDate>Mon, 02 Feb 2009 09:09:14 +0100</pubDate>
		</item>
		<item>
			<title>Extended New Mafia 2 Trailer</title>
			<link>http://www.mafia2family.com/content/view/154/59/</link>
			<description>The extended 90 second version of the Holiday Confession trailer is now available for your viewing pleasure. Who knew it can be extended:)



Last time I posted the new Mafia 2 trailer, it turned out to be a cut version. This time however, Take 2 has released the full version which has additional scenes after the credits near the end.

While that doesn't really warrant the repost of the video, the interview that goes with it reveals a lot of new information, including the fact that the trailer was made ingame.

Tomas Hrebicek, lead animator at 2K Czech said in his interview with IGN:

&quot;We've been receiving a lot of questions about whether or not the trailer was real-time and I'm here to clear the air. It really was. All the scenes were completely created in our editor the same way we create cutscenes for the game. Our cutscene editor is a very powerful tool. Besides, we can see it all real-time which makes our work a lot easier. There was absolutely no need to modify the resulting video in the postproduction.

Because everything was created solely in our editor, only our in-game scenes and models were used. So what you see here is great representation of the quality of work that you will see throughout Mafia II. Of course, this is not the end yet, and frame rate and other technical issues are still being tweaked in order to have the game working smoothly on all the platforms we create it for.

The common theme found in the trailer is the same common theme found throughout the entirety of Mafia II: strong interpersonal relationships. Of course, when playing you will experience all kinds of shootouts, car chases, and fights, but what I think is the most important is to identify yourselves with the main character and those close to him. Every single thing you do in the game causes a corresponding reaction. And it is only up to you what you do.

In the trailer, the relations are hinted at in the church sequence. However, we would not really like to reveal any more important facts; you have to experience it yourself with Vito from the beginning to the end.

I would like to emphasize that the game has a very dark humorous side to it. It definitely is not a superficial comedy. The story as such is quite varied so you could look forward also to a true, mafia atmosphere and strong emotions of all kinds. I can't wait to see the first players actually play it.

I'm very excited to see the reaction of this trailer. Over the coming months, you will have plenty to look forward to in the way of Mafia II. In the meantime, please enjoy this trailer and look forward to more in-depth behind-the-scenes coverage next week!&quot;

Source: Hellforge (http://hellforge.gameriot.com)</description>
			<category>News - Latest</category>
			<pubDate>Mon, 02 Feb 2009 06:05:29 +0100</pubDate>
		</item>
		<item>
			<title>Download New Mafia 2 Trailer in HD</title>
			<link>http://www.mafia2family.com/content/view/149/59/</link>
			<description>From now you can download from our downloads page (http://www.mafia2family.com/component/option,com_docman/task,cat_view/gid,23/Itemid,41/) the New Mafia II Trailer in HD Quality. I can say it's really amazing.</description>
			<category>News - Latest</category>
			<pubDate>Wed, 17 Dec 2008 08:42:18 +0100</pubDate>
		</item>
		<item>
			<title>Download New Mafia 2 Trailer</title>
			<link>http://www.mafia2family.com/content/view/146/59/</link>
			<description>If you want to download New Mafia 2 Trailer you can do it right here. (http://www.mafia2family.com/component/option,com_docman/task,cat_view/gid,23/Itemid,41)
Unfortunately it is still &quot;flv&quot;. HD Quality is coming soon just watch the news.</description>
			<category>News - Latest</category>
			<pubDate>Wed, 17 Dec 2008 08:41:07 +0100</pubDate>
		</item>
		<item>
			<title>NEW MAFIA 2 TRAILER</title>
			<link>http://www.mafia2family.com/content/view/144/59/</link>
			<description>And now the second Mafia 2 trailer that we all waited for for a long time!!!

Mafia 2 Trailer (http://www.dailymotion.com/video/x7qe9d_mafia-2-trailer_videogames)

Leave your comments and discuss this trailer at the Mafia 2 Family Forum (http://www.mafia2family.com/forums/index.php?topic=69.0)</description>
			<category>News - Latest</category>
			<pubDate>Wed, 17 Dec 2008 08:30:21 +0100</pubDate>
		</item>
		<item>
			<title>First look at new Mafia 2 Trailer</title>
			<link>http://www.mafia2family.com/content/view/145/59/</link>
			<description>Hoooooray!!What a joy to have such an update from 2k!I find this one similar to the first trailer we&amp;#39;ve seen 1.5 years ago.Again, the developers show us that we&amp;#39;re going to have a rocking storyline, sharp humor and real Mob atmosphere.I&amp;#39;m a person who values good storyline most of all in a video game, so I&amp;#39;m really impressed by this one. The graphics and game physics are promising too!Three things impressed me most in this trailer...      </description>
			<category>News - Latest</category>
			<pubDate>Wed, 17 Dec 2008 08:29:13 +0100</pubDate>
		</item>
		<item>
			<title>Interview with: Frantisek Harcar, Mocap Lead Animator</title>
			<link>http://www.mafia2family.com/content/view/153/59/</link>
			<description>There are a number of different animators working on Mafia II – what does being the lead animator of MoCap entail on a daily basis?


Most of my work lies in communication with lead animators, actors and the organization of motion capture sessions. The key thing I am responsible for is the quality of the MoCap data and that it is delivered on time.

What are you doing to make the game look different, better, more distinct than any in the past?
We use modern technology. A good example of this is the optical system VICON. It helps us to record the movements of the actors in more realistic way than ever before. In the past we used a magnetic system, which wasn’t nearly as good.</description>
			<category>News - Latest</category>
			<pubDate>Wed, 17 Dec 2008 06:35:15 +0100</pubDate>
		</item>
		<item>
			<title>Interview with Daniel Vavra: Lead Designer</title>
			<link>http://www.mafia2family.com/content/view/152/59/</link>
			<description>My name is Dan Vávra and I’m 33… unfortunately! Currently, I work as a lead designer.




How did you become a game designer?
It was quite a long way. I started working for an advertising agency as an artist and I then joined IS as an artist. I created games at home, but at the time nothing like game designers existed so I didn’t see any future for the job. Only when we started working on some project in IS I got involved and had some comments from time to time, and thus I became a designer.

What would you recommend to those interested in becoming game designers?
It’s difficult because I didn’t start as a game designer. Nevertheless, you have to be talented for this job. Lots of people would like to become designers, but they don't have the skills they need, at least not yet. The simplest way is to join a game-producing company and work at some other position, e.g. as a tester. In my opinion, it’s better to get some experience first, such as to create some quality game modes or a new level with a good idea for some existing game. Another option is to start working as a script programmer which is something I have no idea about. Being programmers, they in fact affect what happens in the game and locations. And if they prove to be good, they may advance to designers. In my opinion, it is best to try the mode scene and then work as a scripter programmer in the company.</description>
			<category>News - Latest</category>
			<pubDate>Wed, 17 Dec 2008 06:15:22 +0100</pubDate>
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			<title>Mafia 2 Concept Art</title>
			<link>http://www.mafia2family.com/content/view/151/59/</link>
			<description>Roman Hladik, Lead Artist at 2K Czech, talks about two more pieces of art today built right from the game's engine. I'm sure by now you'll recognize these two faces.

2k Games (http://www.2kgames.com/mafia2/community_features.html)</description>
			<category>News - Latest</category>
			<pubDate>Wed, 17 Dec 2008 05:47:28 +0100</pubDate>
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			<title>Roman Hladik discusses New Mafia 2 Concept Art</title>
			<link>http://www.mafia2family.com/content/view/150/59/</link>
			<description>Roman Hladik, Lead Artist at 2K Czech discusses how the team goes from quick sketch to a final, more polished piece of art.
2k Games (http://www.2kgames.com/mafia2/community_features.html)</description>
			<category>News - Latest</category>
			<pubDate>Wed, 17 Dec 2008 04:03:44 +0100</pubDate>
		</item>
		<item>
			<title>Interview with Roman Hladik: Lead Artist</title>
			<link>http://www.mafia2family.com/content/view/148/59/</link>
			<description>



What were your inspirations when you started creating concepts for Mafia II?
I don`t remember exactly. It wasn`t just one thing. I like the era, design of fifties, old movies. So this all was inspiration. Based on this I made my own vision about Mafia2. Our game won`t be strictly realistic, we want to have strong atmosphere in it so we have to stylize rough facts. Work with them but distill only the important and interesting stuff of them.

Who are your favorite artists? Can be any type of artist…comic books, traditional painters…anything.
I like Frank Millers comic books. His drawings are really amazing and stories are dark romantic and breath-taking. Also I like impressionist paintings and one picture by Amadeo Modigliani, Sleeping nude.</description>
			<category>News - Latest</category>
			<pubDate>Tue, 16 Dec 2008 07:49:26 +0100</pubDate>
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		<item>
			<title>New Mafia 2 Concept Art</title>
			<link>http://www.mafia2family.com/content/view/147/59/</link>
			<description>Roman Hladik, Lead Artist at 2K Czech, shows off some of the Mafia II concept art and gives us some insight into what went on behind the scenes to create each design.

2kgames (http://www.2kgames.com/mafia2/community_features.html)</description>
			<category>News - Latest</category>
			<pubDate>Tue, 16 Dec 2008 06:42:39 +0100</pubDate>
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		<item>
			<title>Interview with Lukas Berka: AI Dev Manager</title>
			<link>http://www.mafia2family.com/content/view/143/59/</link>
			<description>

What is your role on the Mafia II team?
I am responsible for all AI features to be completed in the proper quality and proper time. This is a good manager-answer, right?

What is your most favorite thing about your job?
It’s great when a person can see how a game gets created from the very beginning and even better is if a person can contribute with his own ideas or feedback. I am really glad that I can be part of this project with all these great people.

What is your least favorite thing about your job?
Maybe waking up in the morning (I find waking up before 9am rather weird) or the coffee machine that sometimes forgets to return the coins properly.</description>
			<category>News - Latest</category>
			<pubDate>Fri, 12 Dec 2008 09:17:09 +0100</pubDate>
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		<item>
			<title>Two more great concept arts</title>
			<link>http://www.mafia2family.com/content/view/142/59/</link>
			<description>Two more Mafia 2 concept arts from 2k games. (http://www.2kgames.com/)




</description>
			<category>News - Latest</category>
			<pubDate>Fri, 12 Dec 2008 08:27:01 +0100</pubDate>
		</item>
		<item>
			<title>Interview with Lubimir Dykast, Lead Mission Designer</title>
			<link>http://www.mafia2family.com/content/view/141/59/</link>
			<description>As a lead mission designer, what is your mission at 2K Czech?


My main responsibility is to ensure that the final look of all the missions of Mafia 2 is as best as possible. In order to achieve this, it is necessary to stick to fixed regulations and, if possible, try to reach all the goals that have been set. In practice this means that I am primarily in charge of assigning tasks to each of the designers from my section, and I also need to make sure the first drafts they create can be used and look as best as possible. Naturally, I take care of what the missions should look like concerning both visual and gameplay aspects. In case any problems emerge, I try to resolve them immediately so that the time spent on production is as effectively used as possible and that the things do not have to be reworked several times. If something is unclear, I immediately go discuss it with my seniors, mainly with Pavel Brzák – the lead designer – and Petr Mikša – the game producer.</description>
			<category>News - Latest</category>
			<pubDate>Thu, 11 Dec 2008 09:17:35 +0100</pubDate>
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		<item>
			<title>Official Concept Art</title>
			<link>http://www.mafia2family.com/content/view/140/59/</link>
			<description>New official concept arts were published by 2k Games (http://www.2kgames.com/mafia2/community_features.html) .  </description>
			<category>News - Latest</category>
			<pubDate>Tue, 01 Jul 2008 04:22:17 +0100</pubDate>
		</item>
		<item>
			<title>More awesome artworks</title>
			<link>http://www.mafia2family.com/content/view/139/59/</link>
			<description>Two more Mafia 2 concept arts from 2k games (http://www.2kgames.com/mafia2/community_features.html) . Watch and enjoy. </description>
			<category>News - Latest</category>
			<pubDate>Mon, 23 Jun 2008 01:01:50 +0100</pubDate>
		</item>
		<item>
			<title>2 more artworks</title>
			<link>http://www.mafia2family.com/content/view/138/59/</link>
			<description>Recently 2kgames (http://www.2kgames.com/mafia2/community_features.html)  posted 2 fresh artworks, They say it straight from 2k Czech. They know how to intrigue people.   </description>
			<category>News - Latest</category>
			<pubDate>Mon, 16 Jun 2008 01:18:49 +0100</pubDate>
		</item>
		<item>
			<title>Third official wallpaper</title>
			<link>http://www.mafia2family.com/content/view/137/59/</link>
			<description>Official Mafia 2 site (http://www.2kgames.com/mafia2/community_features.html)  has published third official wallpaper where Vito and Joe are indoors. You can download it from our gallery (content/view/126/)  in different resolutions.</description>
			<category>News - Latest</category>
			<pubDate>Mon, 09 Jun 2008 00:14:05 +0100</pubDate>
		</item>
		<item>
			<title>Mafia 2 wallpaper</title>
			<link>http://www.mafia2family.com/content/view/136/59/</link>
			<description>mafia.hodnoceniher.cz (http://mafia.hodnoceniher.cz/)  published one more wallpaper where Vito escapes from pursuit. It seems like unofficial but looks great. You can download it from our gallery (content/view/126/) . </description>
			<category>News - Latest</category>
			<pubDate>Wed, 04 Jun 2008 05:59:53 +0100</pubDate>
		</item>
		<item>
			<title>Third Mafia 2 Concept Art</title>
			<link>http://www.mafia2family.com/content/view/135/59/</link>
			<description>2kgames (http://www.2kgames.com/mafia2/community_features.html)  published the third Mafia 2 concept art. A man shot in the car. It is drawn  great.  </description>
			<category>News - Latest</category>
			<pubDate>Fri, 30 May 2008 04:38:35 +0100</pubDate>
		</item>
		<item>
			<title>New Mafia 2 wallpaper</title>
			<link>http://www.mafia2family.com/content/view/134/59/</link>
			<description>official Mafia 2 site (http://www.2kgames.com/mafia2/community_features.html) . Vito and Joe standing in Empire city docks on it.  Impressive. It is added to our wallpapers (index.php?option=com_content task=view id=126 Itemid=99999999 mosmsg=Item+successfully+saved.)  category, you can download it from there.  </description>
			<category>News - Latest</category>
			<pubDate>Mon, 26 May 2008 08:13:14 +0100</pubDate>
		</item>
		<item>
			<title>Fresh Mafia 2 screenshot</title>
			<link>http://www.mafia2family.com/content/view/133/59/</link>
			<description>2K Games (http://www.2kgames.com/mafia2/community_features.html). You can see Vito is hiding behind the boxes using ingame cover system. It was uploaded to our gallery (content/view/90/). </description>
			<category>News - Latest</category>
			<pubDate>Fri, 16 May 2008 01:01:52 +0100</pubDate>
		</item>
		<item>
			<title>Second Mafia 2 Concept Art</title>
			<link>http://www.mafia2family.com/content/view/132/59/</link>
			<description>official site (http://www.mafia2game.com/community_features.html). Realy good work, waiting for other ones.</description>
			<category>News - Latest</category>
			<pubDate>Mon, 12 May 2008 02:10:33 +0100</pubDate>
		</item>
		<item>
			<title>Monthly roundup, May 08, Issue 2</title>
			<link>http://www.mafia2family.com/content/view/131/59/</link>
			<description>For a past month were added on site:  4 official screenshots (content/view/117/1/)  of the Mafia 2 game First concept art (content/view/119/1/)  of the Mafia 2 Image of Mafia 2 (content/view/118/1/)  on the cover of Official  Playstation  magazine Few scaned pages (component/option,com_hotornot2/Itemid,38/cat,10/)  from BGamer magazine Some game features (content/view/121/1/)  from Official  Playstation  magazineNew interesting details from the Mafia 2 (content/view/122/1/)  Description of new character of the Mafia 2 Henry Tomasino (content/view/125/1/)  8 new screenshots (content/view/124/1/)  of the Mafia 2 game 8 new Wallpapers (content/view/127/1/)  with Mafia 2 on them Photosession of Illusion Softworks (content/view/128/1/)  from the E3 exhibition 2007 6 photos of 2K Czech studio (content/view/129/1/)  1 new screenshot (content/view/130/1/)  of Mafia 2 </description>
			<category>News - Latest</category>
			<pubDate>Thu, 08 May 2008 07:14:40 +0100</pubDate>
		</item>
		<item>
			<title>Another one exclusive screenshot for Mafia 2</title>
			<link>http://www.mafia2family.com/content/view/130/59/</link>
			<description>www.2kgames.com (http://www.2kgames.com/mafia2/community_features.html) .  You can see Vito shoots another gangster in some kind of warehouse of the Empire city. It is also added to our gallery (component/option,com_hotornot2/Itemid,38/cat,3/) .    </description>
			<category>News - Latest</category>
			<pubDate>Mon, 05 May 2008 00:06:45 +0100</pubDate>
		</item>
		<item>
			<title>Photos from 2K Czech studio</title>
			<link>http://www.mafia2family.com/content/view/129/59/</link>
			<description>Recently on http://www.mafiagame.cz (http://www.mafiagame.cz/) cool photoes of 2&amp;#1050; studio were published. They&amp;#39;re all in our gallery (component/option,com_hotornot2/Itemid,38/cat,12/) .         </description>
			<category>News - Latest</category>
			<pubDate>Wed, 30 Apr 2008 00:31:23 +0100</pubDate>
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		<item>
			<title>Illusion softworks on E3</title>
			<link>http://www.mafia2family.com/content/view/128/59/</link>
			<description>The last international gaming exhibition E3 was held in 2007 in Leipzig. Illusion softworks presented the Mafia 2 there. Several screenshots from this exhibition were added to our gallery (component/option,com_hotornot2/Itemid,38/cat,11/) .               </description>
			<category>News - Latest</category>
			<pubDate>Tue, 29 Apr 2008 09:16:48 +0100</pubDate>
		</item>
		<item>
			<title>Mafia 2 Wallpapers</title>
			<link>http://www.mafia2family.com/content/view/127/59/</link>
			<description>New wallpapers from Mafia 2 game were added to our gallery (content/view/90/).          </description>
			<category>News - Latest</category>
			<pubDate>Tue, 29 Apr 2008 07:46:09 +0100</pubDate>
		</item>
		<item>
			<title>New Mafia 2 screenshots for enjoy</title>
			<link>http://www.mafia2family.com/content/view/124/59/</link>
			<description>New Mafia 2 screenshots appeared on http://www.gamesradar.com (http://www.gamesradar.com/) , some of them already had been published in bad quality, now all of them in excellent quality. Now watch it in our gallery (component/option,com_hotornot2/Itemid,38/cat,3/)  and get enjoy.            </description>
			<category>News - Latest</category>
			<pubDate>Fri, 25 Apr 2008 03:30:24 +0100</pubDate>
		</item>
		<item>
			<title>Henry Tomasino</title>
			<link>http://www.mafia2family.com/content/view/125/59/</link>
			<description>Games radar (http://www.gamesradar.com/f/mafia-ii-meet-the-goons/a-200804111125955038)   about new character in the Mafia 2 game Henry Tomasino (component/option,com_hotornot2/task,display/idx,114/Itemid,38/) . Unlike Vito and Joe Henry is brutal gangster as well as from gagster movies. He takes a place of  made man  in a crime family. It is still unknown what kind of role plays Henry in  business of Vito and Joe. Maybe he grew up with main characters, or maybe he took them under his guardianship like a big brother. </description>
			<category>News - Latest</category>
			<pubDate>Fri, 25 Apr 2008 02:04:17 +0100</pubDate>
		</item>
		<item>
			<title>More interesting details from the game</title>
			<link>http://www.mafia2family.com/content/view/122/59/</link>
			<description>According to information from http://www.mafia2forum.com/ (http://www.mafia2forum.com/)  PC  will be the main platform for wich Mafia 2 game will be developed. The scenario of Mafia The City of  Lost Heaven game consists of about 500 pages, the scenario of Mafia 2 game  consists of about 700 pages. There will be 18 basic missions in  the game. The system of face animation counts  30 muscles. Names of some districts of Empire City: Chinatown, Little Italy, Sand Island,  Millville, Harbour. Under the hood of cars it is  possible to see a working engine. A police will pursue after  pickpocketers and drivers that will cause car accidents. Through a stores windows it is possible  to see pedestrians, which enter to the shop, purchase and leave. It is known that one mission will be  at the foundry, and other in the space laboratory.  According to subject Vito is son of immigrant from poor family who  was engaged  in little crimes together  with Joe (his friend). After the police caught them they had to choose between prison  and army. Vito had chosen the army. After coming back to the Empire city Vito  began his in the Cosa Nostra. Aspirations of friends were different. Vito  looked for the best life and wanted to get out from poverty, but Joe wanted to  be the real gangster. Developers will put an accent on realism in the  game:    Every object in the game can be broken on 32 parts   It is possible to hear on radio about some crimes done by Vito   Fat policeman pursues after Vito, it is more easy to hide from him   Every covers In the game can be destroyed   It would possible to open hood, backside, doors, you can paint cars, change license plate, also you can catch a bus and taxi.   There won&amp;#39;t be loadings in the game, it is assumed that will be only one loading when enter the game </description>
			<category>News - Latest</category>
			<pubDate>Tue, 22 Apr 2008 03:40:54 +0100</pubDate>
		</item>
		<item>
			<title>Playstation magazine announces</title>
			<link>http://www.mafia2family.com/content/view/121/59/</link>
			<description>       The game will feature 3 families.     Cops only call reinforcements if you committed a large enough crime.     In total, there are about 2 hours of cutscenes.     The game will contain references to the original game along with easter eggs.     The game has 3 acts.     All of the 2.5 square mile city available for travel at the start.     You can use taxi&amp;#39;s to get around the city.     Cars get damaged, dirty, and even explode if shot in the gas tank.     You can customize cars with your own license plates.     There are 2 types of context sensitive environment interactions: Standard and Violent.     You can buy food from vendors such as hotdogs.     While buying stuff you cannot be attacked.     NPC&amp;#39;s will smoke, read newspapers, wait for buses, look through trash cans, etc.     In several points in the story, you can make choices that affect the game.     The game will feature multiple endings.     Police will go after other criminals instead of just you     You can buy houses where you can store your gear     You can take missions for and against competing families.     There will be many interactive objects such as chairs, bottles, sinks, etc.     The map will have waypoints including sidequests.     Checkpoints have improved from the original game.     There will be no on screen interface.     You can go to gyms to learn new hand to hand combo moves.     Shooting through doors will possibly be added.   </description>
			<category>News - Latest</category>
			<pubDate>Tue, 22 Apr 2008 00:50:09 +0100</pubDate>
		</item>
		<item>
			<title>Mafia 2 Featured in BGamer magazine</title>
			<link>http://www.mafia2family.com/content/view/120/59/</link>
			<description>Recent issue of BGamer magazine was devoted to Mafia 2 game. The article shows screenshots with shocking realism. You can take a look at scanned pages of the magazine (component/option,com_hotornot2/Itemid,38/cat,10/)  in our gallery.       </description>
			<category>News - Latest</category>
			<pubDate>Mon, 21 Apr 2008 03:28:29 +0100</pubDate>
		</item>
		<item>
			<title>First concept art</title>
			<link>http://www.mafia2family.com/content/view/119/59/</link>
			<description>Yesterday official Mafia 2 site presented first concept art from the game. There is the main character Vito represented. It looks great! 2K Czech promised that more concept arts over coming weeks would be released, we hope so.</description>
			<category>News - Latest</category>
			<pubDate>Fri, 18 Apr 2008 01:16:19 +0100</pubDate>
		</item>
		<item>
			<title>Official &quot;Playstation&quot; magazine about Mafia 2</title>
			<link>http://www.mafia2family.com/content/view/118/59/</link>
			<description>Logotype of Mafia 2 will be shown off on the cover of the official &amp;ldquo;Playstation&amp;rdquo; magazine in the may 2008. No doubt, because of lack of information about the game the interest of fans grows. We hope that after the May issue of magazine new details will be uncovered.</description>
			<category>News - Latest</category>
			<pubDate>Fri, 18 Apr 2008 01:04:40 +0100</pubDate>
		</item>
		<item>
			<title>Mafia 2 hottest news</title>
			<link>http://www.mafia2family.com/content/view/117/59/</link>
			<description>Few days ago Gamespot (http://www.gamespot.com/)  published 4 new screenshots (component/option,com_hotornot2/Itemid,38/cat,3/)  from the game. You can take a look at them in our gallery (content/view/90/).   There was uncovered more information. It was known that the last name of Vito is Skaletta. There will be more than 80 cars in the  game and game will be produced initially for 3 next gen platforms: Xbox 360, Playstation 3 and PS.</description>
			<category>News - Latest</category>
			<pubDate>Tue, 15 Apr 2008 08:39:59 +0100</pubDate>
		</item>
		<item>
			<title>New details on Mafia 2 uncovered</title>
			<link>http://www.mafia2family.com/content/view/116/59/</link>
			<description>According  to last information from Tiscali Games (http://games.tiscali.cz/news/news.asp?id=26917), the game will be produced for  X-Box 360, Playstation 3 and PC platforms, however, PC version, will as usual be  produced few weeks (or even months?) later, so the gamers willing to be the  first to play Mafia 2 would only be able to do that on a console. The game  will feature 2 main characters: Vito (the guy you&amp;rsquo;re playing with) and Joe (it  won&amp;#39;t be possible to play as Joe, but he will play one of major parts in game  story). Physics and  graphic model of cars will be shocking. Broken frontal glass, exploding fuel  tanks, realistic holes from bullets, different dents and damaged corps will  just charm. The game is  promising to be very realistic, you&amp;rsquo;d need to fuel-up your car at gas stations,  you&amp;rsquo;d be able to buy new clothes at shops (to evade pursuers) and eat at  restaurants (to strengthen up). Your car would also need to be washed after  driving. Stuff quite similar to GTA San Andreas.  Empire city  would be around 10 Km2  large and the city will live  with its own, extremely realistic, life. The cover system  in fight will feel like the systems of fight in &amp;ldquo;Rainbow Six: Vegas&amp;rdquo; or in &amp;ldquo;Gears  of War&amp;rdquo;, cover can be found in any suitable places: fences, barrels, boxes,  walls, cars, etc. According  to reliable Czech sources, the story will begin as Vito returns to Empire City from  war in Europe, shortly before end of the WW II. The final  release date is still unknown, however, it is predicted to be not later than late  Spring - Summer 2009.</description>
			<category>News - Latest</category>
			<pubDate>Tue, 08 Apr 2008 03:05:21 +0100</pubDate>
		</item>
		<item>
			<title>Welcome to Mafia II Community Home</title>
			<link>http://www.mafia2family.com/content/view/115/</link>
			<description>This site  is dedicated to soon to be released sequel of an awesome mobster game released  in 2002, Mafia: The City of Lost Heaven (content/blogcategory/14/34/) . That game touched many gamers&amp;rsquo; hearts and got thousands of fans all  around the world.  People have been  waiting for Mafia 2 for very long time, finally, Illusion Softworks announced that the sequel  would be released in 2008-2009. Soon after those news have been spread, the first  Mafia 2 Trailer (content/view/48/59/)  was released. What a joy it was to watch it and realize that  the story will for sure be continued. Mafia 2  Family was born,  we track latest gaming  industry news every day and strive to provide our family members with latest  information on Mafia 2. The site is constantly being updated with information  on Mafia game series: screenshots (content/view/90/61/) , videos (component/option,com_docman/task,cat_view/gid,23/Itemid,41/) , patches (component/option,com_docman/task,cat_view/gid,42/Itemid,41/) , walkthroughs (component/option,com_docman/task,cat_view/gid,43/Itemid,41/) , wallpapers (component/option,com_docman/task,cat_view/gid,44/Itemid,41/)   and much more! People  interested in history of real world mafia (content/view/87/)  would enjoy our series of articles  about Sicilian (content/blogcategory/28/48/)  and American mafia (content/view/88/)  in the U.S.  If you  consider yourself to be Mafia game fan &amp;ndash; you should join one of Mafia fan families,  or even create your own family at the Mafia Family Forums (forums/) . Share your opinion  on different aspects of the upcoming release, read what other fans say,  take part in Mafia Family games and  interactive contests and enjoy your time waiting for Mafia 2 release (content/blogsection/1/59/)!</description>
			<category>Home page - Home page cat</category>
			<pubDate>Mon, 07 Apr 2008 05:53:56 +0100</pubDate>
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			<title>New content from official Mafia 2 site</title>
			<link>http://www.mafia2family.com/content/view/113/59/</link>
			<description>Few days ago official  Mafia 2 site - http://www.mafia2game.com/ (http://www.mafia2game.com/) was updated.  The developers released  2 screenshots and 1 wallpaper (component/option,com_hotornot2/Itemid,38/cat,3/)  from upcoming game, you can download them from our gallery (component/option,com_hotornot2/Itemid,38/cat,3/). Also, we&amp;#39;ve added 2 unofficial screenshots (component/option,com_hotornot2/Itemid,38/cat,3/)  published by http://games.tiscali.cz/ (http://games.tiscali.cz/).</description>
			<category>News - Latest</category>
			<pubDate>Mon, 07 Apr 2008 05:30:20 +0100</pubDate>
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			<title>Weekly roundup, April ’08, Issue 1</title>
			<link>http://www.mafia2family.com/content/view/112/59/</link>
			<description> No serious  news on game release this week, so we&amp;rsquo;ve decided to use take this time and add  more content  on the original Mafia game:    Mafia  Video (content/blogcategory/48/65/) :      10  creative movies (content/blogcategory/48/65/)  taken by game fans and published on YouTube;   6  videos (component/option,com_docman/task,cat_view/gid,46/Itemid,41/)  available for download at our site, which include game trailers,  gameplay, presentation at E3 (component/option,com_docman/task,doc_details/gid,30/Itemid,41/)  conference and a behind-the-scenes video of Mafia being shot (component/option,com_docman/task,doc_details/gid,33/Itemid,41/) ;      2  large maps (component/option,com_docman/task,cat_view/gid,45/Itemid,41/)  of The City of Lost Heaven;   3  cool screensavers (component/option,com_docman/task,cat_view/gid,47/Itemid,41/)  and 10 wallpapers (component/option,com_docman/task,cat_view/gid,44/Itemid,41/)  available for download;   Mafia: The City of Lost Heaven 1.2 patch  in 9  languages for download (component/option,com_docman/task,cat_view/gid,42/Itemid,41/) ;   Complete  collection of Mafia game soundtracks  available for download in mp3 format (component/option,com_docman/task,cat_view/gid,41/Itemid,41/) ;   Combined  a full list of cars  featured in Mafia game (content/view/101/) ;   List  of Mafia game guns (content/view/93/)  and their images;   Complete  list of Mafia game characters (content/view/94/)  and short info on them;  </description>
			<category>News - Latest</category>
			<pubDate>Mon, 07 Apr 2008 00:54:23 +0100</pubDate>
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			<title>Mafia 2 to be released in 2009 fiscal year</title>
			<link>http://www.mafia2family.com/content/view/95/59/</link>
			<description> Take-Two Interactive announced that release of the Mafia 2 game will take place in 2009 fiscal year, which begins in November 2008 and ends in October of 2009. Mafia 2 is developed by Illusion Softworks studio for PC and next-gen platforms. </description>
			<category>News - Latest</category>
			<pubDate>Wed, 02 Apr 2008 01:03:58 +0100</pubDate>
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			<title>Take-Two Interactive buys Illusion Softworks</title>
			<link>http://www.mafia2family.com/content/view/91/59/</link>
			<description>    Take-Two has decided to kick off the new year in the way many consumers have been--by splashing out. The company, which already owns Rockstar Games, Global Star Software, 2K Games, 2K Sports, Gotham Games, and others, has a new addition to its stable--Czech company Illusion Softworks.    Illusion Softworks is based in Brno in the Czech Republic and also has operations in the country&amp;#39;s capital, Prague. Established in 1997 by Petr Vochozka and venture outfit Cash Reform, the developer has worked on games, including Mafia, the Hidden   Dangerous series, and Vietcong. The company is currently known to be working on Enemy in Sight and Mafia II.    Ben Feder, CEO of Take-Two, commented that the deal was part of the company&amp;#39;s bid to continue to expand its ownership of  high-value  IP. In December, the company confirmed the existence of 2K Marin, a studio based in California and rumoured to be working on BioShock 2.     Illusion Softworks will be renamed 2K Czech as part of the deal. Financial terms of the acquisition were not revealed.  </description>
			<category>News - Latest</category>
			<pubDate>Sun, 06 Jan 2008 17:00:00 +0100</pubDate>
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			<title>Mafia 2 Trailer</title>
			<link>http://www.mafia2family.com/content/view/48/59/</link>
			<description>Illusion Softworks have opened the first trailer of Mafia 2 for download.  The video is full of crazy action with mobster 50&amp;#39;s in their beauty. The trailer is a masterpiece to show the fans everything they could wish for in the upcoming game. A dinner scene with the mob boss talking with 2 gangsters and our character, who looks very much like  The Godfather  Marlon Brando in his youth. Car chase with shooting out of the windows, a classic scene with a body in the trunk, perfect mobster-style music, drama, violence and sense of humour. Download Mafia 2 HD Trailer (1280x720) (40 Mb) (component/option,com_docman/task,doc_details/gid,1/Itemid,41/). </description>
			<category>News - Latest</category>
			<pubDate>Thu, 23 Aug 2007 01:29:45 +0100</pubDate>
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			<title>Mafia 2: The First Rumors</title>
			<link>http://www.mafia2family.com/content/view/14/59/</link>
			<description>Mafia 2 is the sequel to the original Mafia title that sold more than two million copies worldwide and helped popularize the gangster genre. Featuring a deep mobster-driven narrative packed with both behind-the-wheel and on-foot action, Mafia 2 is the sequel fans have been clamoring for. The game is being developed by Illusion Softworks, developers of the original Mafia title, for next generation consoles and Games for Windows.Like the original Mafia title, Mafia 2 immerses players in the mob underworld of a fictitious late 1940&amp;#39;s-early 1950&amp;#39;s scenario. Players will easily become engaged in the game&amp;#39;s cinematic Hollywood movie experience with strong, believable characters in a living, breathing city. By fusing high octane gunplay with white knuckle driving and an engaging narrative, Mafia 2 looks to be the industry&amp;#39;s most compelling Mafia title to date. </description>
			<category>News - Latest</category>
			<pubDate>Tue, 21 Aug 2007 03:18:12 +0100</pubDate>
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			<title>Take-Two Interactive announced Mafia 2</title>
			<link>http://www.mafia2family.com/content/view/15/59/</link>
			<description>Today, Take-Two Interactive announced that Illusion Softworks are indeed developing Mafia 2. While nothing much known so far, Take 2 said that the gameplay will be similar to Mafia - The City of Lost Heaven. The game story takes place in late 1940s - early 1950s crime syndicate, about the same period of time as Electronic Arts&amp;#39; recent release The Godfather. Mafia 2 is being developed for modern consoles and the PC.</description>
			<category>News - Latest</category>
			<pubDate>Mon, 20 Aug 2007 17:00:00 +0100</pubDate>
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